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007 games

Read more from the 007.com archives

Focus of the Week: Terence Young

The first 007 film director

FOCUS OF THE WEEK: QUANTUM OF SOLACE BOAT CHASE

Behind the stunt sequence

007 ELEMENTS OPENING JULY 2018

007 experience opening announced

The lowdown on 007’s third adventure

SPECIAL JAMES BOND COLLECTORS COIN RELEASED

The Royal Mint produces Bond 10p piece

FOCUS OF THE WEEK: SKYFALL TRAIN CHASE

All aboard Bond 23’s thrilling pre-titles sequence

FOCUS OF THE WEEK: SPECTRE’s Rome car chase

The Aston vs. Jaguar pursuit

Don Black & David Arnold at Bond In Motion

Bond lyricist and composer in conversation with Edith Bowman

LIVE AND LET DIE’s laughing assassin

FOCUS OF THE WEEK: MARTIN CAMPBELL

The director behind GOLDENEYE and CASINO ROYALE

FOCUS OF THE WEEK: A VIEW TO A KILL EIFFEL TOWER LEAP

How the stunt was filmed

SPECTRE © 2015 Danjaq, LLC, Metro-Goldwyn-Mayer Studios Inc., Columbia Pictures Industries, Inc. SPECTRE, 007 Gun Logo and related James Bond Trademarks © 1962-2015 Danjaq, LLC and United Artists Corporation. SPECTRE, 007 Gun Logo and related James Bond Trademarks are trademarks of Danjaq, LLC. All Rights Reserved.

Home Entertainment distributor of SKYFALL and all the other 22 movies in the James Bond series. © 2014 Metro-Goldwyn-Mayer Studios Inc. All Rights Reserved. Distributed by Twentieth Century Fox Home Entertainment LLC.

TWENTIETH CENTURY FOX, FOX and associated logos are trademarks of Twentieth Century Fox Film Corporation and its related entities.

Dr. No., © 1962 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. From Russia With Love, © 1963 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Goldfinger, © 1964 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Thunderball, © 1965 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. You Only Live Twice, © 1967 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. On Her Majesty's Secret Service, © 1969 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Diamonds Are Forever, © 1971 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Live and Let Die, © 1973 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. The Man With The Golden Gun, © 1974 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. The Spy Who Loved Me, © 1977 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Moonraker, © 1979 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. For Your Eyes Only, © 1981 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Octopussy, © 1983 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. A View To A Kill, © 1985 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. The Living Daylights, © 1987 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Licence To Kill, © 1989 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. GoldenEye, © 1995 Seventeen Leasing Corp. and Danjaq, LLC. Tomorrow Never Dies, © 1997 Eighteen Leasing Corp. and Danjaq, LLC. The World Is Not Enough, © 1999 United Artists Corporation and Danjaq, LLC. Die Another Day, © 2002 United Artists Corporation and Danjaq, LLC. Casino Royale (2006), © 2006 United Artists Corporation and Danjaq, LLC. Quantum Of Solace, © 2008 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. SKYFALL © 2012 Danjaq, LLC and Metro-Goldwyn-Mayer Studios Inc. All rights reserved.

GOLDENEYE 007: RELOADED Has Gamers In Its Sights

GOLDENEYE thrilled filmgoers when it hit cinemas in 1995. Later it enthralled gamers, thanks to 1&97’s groundbreaking Nintendo 64 release of the same name. The game was instantly identified as a classic of the ‘first-person shooter’ genre and sold millions across the world. Now GOLDENEYE 007: RELOADED, published by Activision, has arrived to test a whole new generation, with a modern retelling of the classic James Bond mission on Xbox 360 and PlayStation 3.

GOLDENEYE 007: RELOADED introduces Daniel Craig’s James Bond to the world of GOLDENEYE, in an adventure based on the film’s original screenplay. GOLDENEYE 007: RELOADED pays homage to the original GOLDENEYE while updating the story with new twists, to surprise both newcomers and longtime fans.

The game was built on a brand new engine that puts players right in the middle of Bond’s mission, featuring stunning HD graphics at a super-smooth 60 frames per second. It’s a classic reborn, and it looks and feels better than ever.

In single-player mode, gamers are challenged to complete different Assault, Elimination, Stealth and Defence objectives, while the brand new ‘Mi6 Ops Missions’ introduce new levels alongside the campaign.

GOLDENEYE was one of the most popular multiplayer games in console history and GOLDENEYE 007: RELOADED takes this to a new level. The beloved split-screen action remains, with a vast array of play modes, but now you can challenge up to 15 other players online, across more maps and with more weapons than ever before. Favourites characters from across the Bond series return, including Dr. No, Rosa Klebb, Oddjob, Blofeld and Jaws, plus a few others you’ll have to discover for yourself.

This is GOLDENEYE refined, recharged and reloaded.

Find out more about the game here

GOLDENEYE 007: RELOADED is published by Activision. GOLDENEYE 007: RELOADED is being developed by Eurocom under license from EON Productions Ltd and Metro-Goldwyn-Mayer Studios Inc (MGM), for the PlayStation 3 system and Xbox 360 video game and entertainment system from Microsoft. It is rated ‘T’ (Teen) by the ESRB.

Read more from the 007.com archives

Focus of the Week: Terence Young

The first 007 film director

FOCUS OF THE WEEK: QUANTUM OF SOLACE BOAT CHASE

Behind the stunt sequence

007 ELEMENTS OPENING JULY 2018

007 experience opening announced

The lowdown on 007’s third adventure

SPECIAL JAMES BOND COLLECTORS COIN RELEASED

The Royal Mint produces Bond 10p piece

FOCUS OF THE WEEK: SKYFALL TRAIN CHASE

All aboard Bond 23’s thrilling pre-titles sequence

FOCUS OF THE WEEK: SPECTRE’s Rome car chase

The Aston vs. Jaguar pursuit

Don Black & David Arnold at Bond In Motion

Bond lyricist and composer in conversation with Edith Bowman

LIVE AND LET DIE’s laughing assassin

FOCUS OF THE WEEK: MARTIN CAMPBELL

The director behind GOLDENEYE and CASINO ROYALE

FOCUS OF THE WEEK: A VIEW TO A KILL EIFFEL TOWER LEAP

How the stunt was filmed

SPECTRE © 2015 Danjaq, LLC, Metro-Goldwyn-Mayer Studios Inc., Columbia Pictures Industries, Inc. SPECTRE, 007 Gun Logo and related James Bond Trademarks © 1962-2015 Danjaq, LLC and United Artists Corporation. SPECTRE, 007 Gun Logo and related James Bond Trademarks are trademarks of Danjaq, LLC. All Rights Reserved.

Home Entertainment distributor of SKYFALL and all the other 22 movies in the James Bond series. © 2014 Metro-Goldwyn-Mayer Studios Inc. All Rights Reserved. Distributed by Twentieth Century Fox Home Entertainment LLC.

TWENTIETH CENTURY FOX, FOX and associated logos are trademarks of Twentieth Century Fox Film Corporation and its related entities.

Dr. No., © 1962 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. From Russia With Love, © 1963 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Goldfinger, © 1964 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Thunderball, © 1965 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. You Only Live Twice, © 1967 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. On Her Majesty's Secret Service, © 1969 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Diamonds Are Forever, © 1971 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Live and Let Die, © 1973 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. The Man With The Golden Gun, © 1974 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. The Spy Who Loved Me, © 1977 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Moonraker, © 1979 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. For Your Eyes Only, © 1981 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Octopussy, © 1983 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. A View To A Kill, © 1985 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. The Living Daylights, © 1987 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Licence To Kill, © 1989 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. GoldenEye, © 1995 Seventeen Leasing Corp. and Danjaq, LLC. Tomorrow Never Dies, © 1997 Eighteen Leasing Corp. and Danjaq, LLC. The World Is Not Enough, © 1999 United Artists Corporation and Danjaq, LLC. Die Another Day, © 2002 United Artists Corporation and Danjaq, LLC. Casino Royale (2006), © 2006 United Artists Corporation and Danjaq, LLC. Quantum Of Solace, © 2008 Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. SKYFALL © 2012 Danjaq, LLC and Metro-Goldwyn-Mayer Studios Inc. All rights reserved.

Learn about the James Bond lifestyle and explore the rich history of 007: the exotic Bond girls, the devious villains, the fast cars and the 24 films that make up the 50 year old franchise.

The complete list of all James Bond cars from the humble Sunbeam Alpine in Dr. No through to the beautiful Aston Martin DB5 in Skyfall, learn about all the iconic Bond cars in one place.

The complete list of all James Bond girls from Honey Ryder in Dr. No through to Sév9eacute;rine in Skyfall, learn about all the iconic Bond girls in one place.

Our list of the Top 10 Bond villains and henchmen from the iconic Oddjob to the larger than life Jaws, to the menacing Le Chiffre. Sorry, no Dr. Evil.

The complete list of official James Bond films, Beginning with Sean Connery, and going through George Lazenby, Roger Moore, Timothy Dalton, Pierce Brosnan and Daniel Craig.

A complete history of all the actors who have played James Bond in film, radio and TV. From Barry Nelson through Sean Connery and all the way to Daniel Craig!

Our list of Bond's Top 10 most memorable and tense close shaves, where he narrowly escaped near certain death against explosions, fire, crocodiles and lasers.

The Drink's Vodka, Belvedere Vodka

Belvedere Vodka, the premium vodka for those who know the difference, is now the official vodka brand of James Bond and the upcoming film Spectre. In an exclusive gentleman's club in Knightsbridge, London, President of Belvedere Vodka, Charles Gibb, and Head of Mixology, Claire Smith, discussed the partnership and talked about the evolution of the martini and its relationship with James Bond.

Before James Bond gave the martini its glamorous reputation, most were made with gin and stirred. Bond's influence on popular culture created a shift toward the vodka martini, shaken not stirred. Belvedere President, Charles Gibb, said "James Bond is recognized as the most admired and influential tastemaker in the world. We're delighted that Belvedere will be partnering with SPECTRE, our largest global partnership to date."

Interview with Skyfall Comic Artist Josh Edelglass

Today we have an interview with comic writer and artist Josh Edelglass, who recently published a hilarious series of comics parodying Skyfall and James Bond. The series was part of his project Motion Pictures Comics, which Josh aptly describes as "A boy and his robot mysteriously gain the power to jump in and out of movies. Hilarity ensues."

Q: Tell us a bit more about Motion Picture Comics. How did you come up with the idea of having a man and his robot morph in and out of various films, making fun of them as they go?

Motion Pictures has had a lot of permutations. Back when I was in college, I drew a daily political cartoon for the school paper. After I graduated, I started contacting syndicates. I didn't have much luck with the political cartoon, but I got a few nice responses from people who said if I ever came up with any new ideas, I should try them again. OK, great, all I needed was a new idea!

Book Review: James Bond 50 Years of Movie Posters

The 50th anniversary of James Bond has brought forward a wealth of new publications. While some focus exclusively on Skyfall, many have taken the opportunity to give a deep retrospective on the entire series. One such book, James Bond: 50 Years of Movie Posters, was published on September 3rd by DK, who were kind enough to send a copy for review.

50 Years is ordered chronologically, with a chapter covering each film from Dr. No through to Skyfall. It is also very text light, with 90% of the space being pure posters. Each film gets an introduction and each poster has a short comment or piece of trivia. Other than that, it is posters galore.

A lot of time and effort has been spent on the layout, which minimizes wasted space. High resolution portrait posters typically get a full page to themselves. Landscape posters on the other hand are either two-page spreads, two to a page, or mixed together with smaller lobby cards and odd shaped foreign posters.

Skyfall Full Theatrical Trailer

A full 2 minute trailer has been released for Skyfall, the final version before the film's opening day on October 26th. The trailer contains segments from earlier teaser trailers, but also includes some new, previously unseen footage.

Skyfall, directed by Bond newcomer Sam Mendes, will feature Spanish actor Javier Bardem as villain Raoul Silva, an ex-MI6 agent who is seeking revenge against the service. The star-studded cast also includes Ralph Fiennes as Mallory, Naomie Harris as Eve, Albert Finney as Kincade, and Bérénice Marlohe as Sévérine.

With early critical praise, it has been speculated that Skyfall may be the first 007 film to bring in over $1 billion at the box office.

Press Reviews for Previews of Skyfall

The press reviews for Skyfall are in, and the results are glowing. The exclusive media preview was held yesterday, Friday 12th October, by EON Productions, and garnered over 1600 reporters.

The Independent says that director Sam Mendes has ". gone back to basics: chases, stunts, fights. At the same time, he has subtly re-invented the franchise, throwing in far greater depth of characterization than we're accustomed". After mentioning the disappointment of Quantum of Solace, they go on to say that Skyfall is ". certainly one of the best Bonds in recent memory", and end with "At the age of 50, there is no sign at all that Bond is finished yet."

List of All James Bond Video Games

The complete list of all James Bond video games, from the humble beginnings in text adventures, through the ground breaking multiplayer in Goldeneye 007, all the way to 007 Legends. Learn about all the James Bond games in one place.

Released in 1983 for the Atari 2600, James Bond 007 was the first ever licenced James Bond game. In the first mission, Seraffino Spang from the novel Diamonds Are Forever uses diamonds to create laser-shooting satellites. You must avoid enemy fire from satellites and helicopters while making your way to Spang's oil rig. The game is a sidescroller where you control a car that can jump and shoot items for points, though shooting enemies has no effect. Other missions introduce new course hazards, but the gameplay remains the same throughout. The graphics are fairly good for an Atari 2600 game, though the gameplay is quite repetitive and not overly enjoyable.

A View to a Kill was an action game released for the ZX Spectrum by Domark, and was one of two identically titled games released in 1985. Split into three missions, you begin by racing around Paris in a taxi to try and catch a parachuting May Day. The second mission revolves around rescuing Stacey Sutton from a burning city hall, and plays like a point-and-click adventure. The final mission is a platforming level where you must jump around a dangerous mine to defuse a bomb. The variety is great, but the game falls down when it comes to controls. In the driving mission, you constantly get stuck in walls when going around corners. In the adventure mission, using or searching for items is finicky and unintuitive. In the platforming mission, the jump button opens a menu if you're not moving fast enough. Overall, it has some good ideas and great music, but is ruined by the awful controls.

#3 James Bond 007: A View to a Kill (1985)

James Bond 007: A View to a Kill was an 1985 text adventure game written and designed by future Bond continuation author Raymond Benson. It features a second-person interactive story in which you enter commands to control Bond's actions and progress the story. Like most games of its genre, death is a frequent occurrence that requires you to start over from the beginning. The game opens on a Siberian mountainside where Bond must find 003 and escape. The rich text is descriptive and well written, and the environments spark the imagination. However, it doesn't adequately describe objectives, making it difficult to progress. In the first level, you have a gun, but no bullets. You have a harpoon-shooting ski pole, but it misses if the enemies are in another area and you die if they reach your area. Add in a primitive command parser and a lack of in-game help, and you have a game with good writing, but gameplay that is more frustrating than fun.

#4 James Bond 007: Goldfinger (1986)

James Bond 007: Goldfinger was Mindscape's second and final James Bond game, and a direct follow up to A View to a Kill released a year earlier. Although both games were written by Bond continuation author Raymond Benson, the text and descriptions in Goldfinger aren't quite as interesting. One improvement of note is that the objectives are clearer, especially at the beginning of the game. However, the constant deaths still make for a frustrating experience.

#5 James Bond: The Living Daylights (1987)

James Bond: The Living Daylights was the second James Bond game from Domark, released alongside the film in 1987. Instead of copying the gameplay style of their first Bond game, Domark started from scratch and produced a side-scrolling shooter. You control Bond and can move right, roll and jump. When you press left, a crosshair moves in from the right edge and you can aim and shoot anywhere on the screen. Moving the crosshair all the way to the right exits shooting mode and moves Bond forward. The controls are a vast improvement over Domark's prior efforts with A View to a Kill, but the gameplay ends up being too repetitive. The screenshot above is from the ZX Spectrum, though the best graphics can be found on the Commodore 64 version.

#6 James Bond: Live and Let Die (1988)

James Bond: Live and Let Die was a 1988 speedboat racing game from Domark. Although it was their third James Bond title, it started out as an unrelated game called Aquablast. Domark noticed that the missions were similar to the boat chase in Live and Let Die and decided to rebrand it as a 007 game to increase sales. The gameplay revolves around shooting and dodging obstacles while speed-boating along a river. The player can jump over floating logs and slide up onto hillsides to help avoid getting hit. Fuel barrels must be collected along the way to avoid running out of fuel. It's a fun little game, and worth playing on the 16-bit Atari ST for the much improved graphics.

First released for DOS in 1989, 007: Licence to Kill was the fourth Bond game from Domark. It represented a remarkable leap in terms of graphics, and had a freer sense of movement than prior Domark games. The game has four main levels, each with a different gameplay style. The first is a vertical-scrolling shooter with Bond in a helicopter. In the second level Bond goes on foot and must kill enemies with 8-directional shooting and limited ammo. The third level has Bond scuba diving, shooting enemies and going underwater to dodge enemy fire. The final level is a driving level where Bond must smash his truck into other vehicles. Like most Domark Bond games, it's mediocre at best. While it does have great graphics, it lacks in game music and has levels that are far too short.

#8 James Bond: The Spy Who Loved Me (1990)

James Bond: The Spy Who Loved Me was Domark's penultimate Bond game, and is widely considered to be a rip-off of the arcade classic Spy Hunter. Both titles feature gadget laden cars in a vertical-scrolling racing and shooting game. The problem with The Spy Who Loved me is the bad controls, and the low production values. For instance, the boat sections have a little map to indicate where ramps and dead-ends are, but they are sometimes incorrect, causing frustrating deaths. On the plus side, the graphics and music are good on the Amiga and Commodore 64 versions.

#9 James Bond 007: The Stealth Affair (1990)

James Bond 007: The Stealth Affair was a point-and-click adventure game released by Interplay in 1990. It features a CIA agent who has to locate a stolen stealth plane, and was developed as an original title. It was released as Operation Stealth in most of the world, but Interplay licenced the James Bond name for the US market in an attempt to increase sales. Despite this, barely any changes were made for the licenced version, with Bond still working for the CIA for instance. Overall the game has mixed reviews, though it does have its fair share of fans. Perhaps one to check out if you enjoy point and click adventures.

James Bond Jr was based on the animated series of the same name, which followed the adventures of Bond's nephew James Bond Jr. It was the first and only Bond game from THQ, and was released in 1992 for the NES and Super Nintendo. Though both versions shared the same story, the gameplay and missions were different. The NES version was a platform/puzzle game, while the Super Nintendo version was more of a shoot-em-up. For the latter, the levels were either standard platforming with punching and shooting, or helicopter and boat levels with one-hit deaths. Both games were generally considered to be fairly mediocre for 1992, though they hold up better than most of Domark's Bond games.

#11 James Bond 007: The Duel (1993)

James Bond 007: The Duel was released in 1993, and was thankfully the last James Bond game from Domark. It's a standard platformer where you jump and shoot enemies in environments that aren't fitting of James Bond, such as a forest. The main problem is the repetitive and dull level design. The Master System and Mega Drive both had their fair share of great platformers, and The Duel doesn't stand out at all. It's just another mediocre game trying to cash in on a franchise tie-in.

Consistently rated the best video game adaption of a film, Goldeneye 007 for the Nintendo 64 was a revolutionary first person shooter. Modelled on Pierce Brosnan's 1995 debut in Goldeneye, the game introduced a split-screen multiplayer deathmatch mode that became a standard for the genre. Goldeneye 007 was the first game to demonstrate that first person shooters were viable on home consoles, selling over 8 million copies. It became the third best selling game for the N64 and remains the second best seller for developer Rare, just behind the 9 million selling Donkey Kong Country.

James Bond 007 was the first handheld James Bond game, appearing on the original Gameboy very late in the console's lifetime. With the black and white graphics and dated hardware the Gameboy offered, a first person shooter was out of the question. Instead, developer Saffire made a top-down perspective action-adventure game that was more akin to Zelda than to James Bond. The gameplay revolves around solving puzzles, finding hidden items, and engaging in simple close-range combat. Although not one of the most critically acclaimed Bond games, it certainly offers the most unique gameplay.

Several James Bond video games for Microsoft's Xbox console.

James Bond video games first began development in 1982 with the ZX Spectrum text-based adventure game Shaken but Not Stirred. Since then there have been numerous games featuring Ian Fleming's British secret service agent, James Bond. Some have been based on the official films, others on Ian Fleming's novels, and there have even been some games based on original scripts created by the developer or publisher of the game.

In the 1980s and early 1990s, the games were somewhat successful, featuring a mixture of styles including side-scrolling action and text adventure. The popularity of the James Bond video-game series did not rise quickly, however, until 1997's iconic GoldenEye 007 for the Nintendo 64 which received very positive reviews [1] and sold over eight million copies. [2] Some games were cancelled, and never saw the light of day.

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